One of you has a different word. Find them.

Everyone gets a secret word except one player, who gets a decoy close enough to fake it. One round of careful one-word clues, one round of accusations, and a group that's paying attention will usually catch the outlier — but not always.

🕵️ Deduction 2+ players

Objective

Everyone gets the same secret word — except the Impostor, who gets a similar one and knows they're the odd one out. Give one-word clues, then vote out the Impostor.

How to play

  1. Everyone is dealt a secret word. One player is the Impostor and gets a similar decoy word instead (e.g. Citizens see 'Cat', Impostor sees 'Dog').
  2. Phase 1: each player submits one single-word clue about their word. Citizens must be subtle enough that the Impostor can't read the word from the clues.
  3. Phase 2: after all clues are revealed, everyone votes on who they think is the Impostor. The player with the most votes is eliminated.

Scoring

If the group votes out the Impostor, every Citizen scores 1 point and the Impostor scores 0. If the Impostor survives, the Impostor scores 2 points and every Citizen scores 0.

Example round

  1. Citizens are secretly given 'Cat'; the Impostor, Dan, is secretly given 'Dog' and is shown the Impostor role.
  2. Clue phase: Ana says 'Whiskers', Ben says 'Purrs', Cleo says 'Litter', and Dan — going on 'Dog' — says 'Bark', which sounds slightly off to the group.
  3. Voting phase: Ana, Ben, and Cleo all vote for Dan after noticing 'Bark' didn't fit the pattern of the other clues.
  4. Dan gets the most votes and is eliminated as the Impostor.
  5. Because the group correctly voted Dan out, Ana, Ben, and Cleo each score 1 point as Citizens, and Dan scores 0 for being caught.

Strategy tips

Best with

Works with two players too: there is no Impostor, you each get a secret word that is the same or different on a coin flip, give two rounds of clues, and bet Same or Different. It gets sharper with five or six players, where clues have more room to blend in or stand out against the group and the classic Impostor dynamic takes over.

Variations

FAQ

How does the Impostor get a different word?

The Impostor is secretly dealt a similar decoy word instead of the Citizens' word — for example Citizens might see 'Cat' while the Impostor sees 'Dog'. The Impostor is told they're the Impostor; the Citizens don't know who it is.

What happens if the group votes out the wrong person?

If the Impostor survives the vote, the Impostor scores 2 points and every Citizen scores 0 for that round.

How does the Impostor win?

The Impostor wins by blending in during the clue and voting phases and avoiding elimination; they cannot guess the Citizens' word. Surviving the vote is what scores their points.

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