Dodge the blame, survive 'til Friday.

Office Craze is a deduction duel dressed up as workplace politics — a small deck of office drama where the real game is reading what your rivals hold and deciding whether to gossip, peek, or force a showdown before they do it to you first. It rewards nerve as much as memory.

🕵️ Deduction 🃏 Cards 2+ players

Objective

An absurd workplace struggle to dodge undesirable tasks, claim unearned credit, and survive until 6:00 PM on Friday — a quick-fire deduction and dueling card game. Score the most points before the 16-card deck of office drama runs dry.

How to play

  1. The Gossip (five in the deck) lets you guess a target's card value, 2 to 8. Guess right and the rumor catches up with them — you score a point and they discard their whole hand and draw two fresh assignments.
  2. The Clock-In (two in the deck) lets you secretly peek at a target's hand — only you see what's on their desk.
  3. Emergency Meeting (two in the deck) calls out a rival: compare your card to theirs. Whoever holds the lower company rank takes the blame, losing their hand and a point to the other; a tie changes nothing.
  4. 'Do Not Disturb' Mode (two in the deck) shields you from every attack or card effect until your own next turn begins.
  5. Delegate Work (two in the deck) forces any player — even yourself — to dump their current assignment and draw a replacement.
  6. Chair Steal (the only one in the deck) swaps your card with a target's, sight unseen on both sides.
  7. Pending Report is a ticking deadline: if you're ever forced to draw a Delegate Work or a Chair Steal while holding it, it's overdue and gets discarded for nothing.
  8. The Boss's Report is your star document. If you're forced to discard it because of someone else's play, you blow it at the company and they score a bonus point while you discard your hand and draw two fresh — though an Emergency Meeting alone can never take it, since it's always the highest card in the game.

Scoring

Score a point for a winning guess or a won Emergency Meeting, plus a bonus point any time you strip a rival of The Boss's Report. Whoever holds the most points when the deck runs out wins the round.

Example round

  1. Ben plays a Gossip on Cleo and guesses her hand value is 6.
  2. The guess is correct — Cleo discards her whole hand and draws two fresh cards, and Ben scores a point.
  3. A round later, Ana holds The Boss's Report, the highest card in the deck, and plays a Delegate Work on Dan.
  4. Dan is forced to discard and redraw, but Ana still holds The Boss's Report safely since Delegate Work only ever targets its recipient's hand, not hers.
  5. Later, Cleo triggers an Emergency Meeting against Ana — but since The Boss's Report can never be lost to an Emergency Meeting, Ana's high card holds and Cleo loses the comparison, discarding her hand and handing Ana a point.

Strategy tips

Best with

Works with as few as 2 players for a tight duel and holds up in larger groups where more targets means more bluffing opportunities — a good fit for a table that enjoys light deduction over pure luck.

Variations

FAQ

What happens if my Gossip guess is wrong?

Nothing happens to the target's hand — the card is used up on a failed guess and the target keeps their hand untouched.

Can The Boss's Report ever be lost?

Yes, but only if you're forced to discard it via a Delegate Work or Chair Steal — an Emergency Meeting alone can never take it, since it's always the highest card in the deck.

How does the round end?

The round plays until the 16-card deck runs dry; whoever holds the most points at that point wins.

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