Office Craze
Dodge the blame, survive 'til Friday.
Office Craze is a deduction duel dressed up as workplace politics — a small deck of office drama where the real game is reading what your rivals hold and deciding whether to gossip, peek, or force a showdown before they do it to you first. It rewards nerve as much as memory.
Objective
An absurd workplace struggle to dodge undesirable tasks, claim unearned credit, and survive until 6:00 PM on Friday — a quick-fire deduction and dueling card game. Score the most points before the 16-card deck of office drama runs dry.
How to play
- The Gossip (five in the deck) lets you guess a target's card value, 2 to 8. Guess right and the rumor catches up with them — you score a point and they discard their whole hand and draw two fresh assignments.
- The Clock-In (two in the deck) lets you secretly peek at a target's hand — only you see what's on their desk.
- Emergency Meeting (two in the deck) calls out a rival: compare your card to theirs. Whoever holds the lower company rank takes the blame, losing their hand and a point to the other; a tie changes nothing.
- 'Do Not Disturb' Mode (two in the deck) shields you from every attack or card effect until your own next turn begins.
- Delegate Work (two in the deck) forces any player — even yourself — to dump their current assignment and draw a replacement.
- Chair Steal (the only one in the deck) swaps your card with a target's, sight unseen on both sides.
- Pending Report is a ticking deadline: if you're ever forced to draw a Delegate Work or a Chair Steal while holding it, it's overdue and gets discarded for nothing.
- The Boss's Report is your star document. If you're forced to discard it because of someone else's play, you blow it at the company and they score a bonus point while you discard your hand and draw two fresh — though an Emergency Meeting alone can never take it, since it's always the highest card in the game.
Scoring
Score a point for a winning guess or a won Emergency Meeting, plus a bonus point any time you strip a rival of The Boss's Report. Whoever holds the most points when the deck runs out wins the round.
Example round
- Ben plays a Gossip on Cleo and guesses her hand value is 6.
- The guess is correct — Cleo discards her whole hand and draws two fresh cards, and Ben scores a point.
- A round later, Ana holds The Boss's Report, the highest card in the deck, and plays a Delegate Work on Dan.
- Dan is forced to discard and redraw, but Ana still holds The Boss's Report safely since Delegate Work only ever targets its recipient's hand, not hers.
- Later, Cleo triggers an Emergency Meeting against Ana — but since The Boss's Report can never be lost to an Emergency Meeting, Ana's high card holds and Cleo loses the comparison, discarding her hand and handing Ana a point.
Strategy tips
- Save Gossip guesses for players who've been visibly cautious rather than random targets — cautious play is itself a tell about a high card worth protecting.
- Use Clock-In to peek before committing to a Gossip guess on the same target, since a wrong guess wastes the card with nothing to show for it.
- Hold onto The Boss's Report as long as you can — it's immune to an Emergency Meeting loss, so the only real danger is being forced to discard it via Delegate Work or Chair Steal.
- Watch for Pending Report in your own hand — if forced into a Delegate Work or Chair Steal while holding it, it's discarded for nothing.
Best with
Works with as few as 2 players for a tight duel and holds up in larger groups where more targets means more bluffing opportunities — a good fit for a table that enjoys light deduction over pure luck.
Variations
- Agree to play a fixed number of decks per session and total the score across all of them to smooth out one unlucky round.
- For a bluffier variant, let players verbally claim a false card value before a Gossip guess is made against them, as a table agreement.
- Keep a running tally of who's lost The Boss's Report the most across a session, since it's the biggest swing card in the deck.
FAQ
What happens if my Gossip guess is wrong?
Nothing happens to the target's hand — the card is used up on a failed guess and the target keeps their hand untouched.
Can The Boss's Report ever be lost?
Yes, but only if you're forced to discard it via a Delegate Work or Chair Steal — an Emergency Meeting alone can never take it, since it's always the highest card in the deck.
How does the round end?
The round plays until the 16-card deck runs dry; whoever holds the most points at that point wins.