One word clues, many connections.

Codenames is a word-guessing game where teammates give one-word clues to help each other identify words on a grid. The spymaster's clue links multiple words — but one word belongs to the opposing team.

🔤 Word 🕵️ Deduction 4+ players

Objective

Work with your team to guess words on a grid using one-word clues. Each clue links multiple words — but one belongs to the opposing team.

How to play

  1. A 5x5 grid of word cards is laid out. One card is the assassin — finding it loses the game.
  2. Two spymasters give clues; each clue is one word plus a number.
  3. The number tells your team how many words to guess that start with the clue word.
  4. Correct guesses reveal friendly cards; wrong guesses end your turn.

Scoring

Each friendly card found scores 1 point. The game ends when all friendly cards are found, the assassin is found, or time runs out. Most points wins.

Example round

  1. The spymaster gives the clue 'ocean 3'.
  2. The team considers 'wave', 'tide', and 'shore' as possible answers.
  3. Each guess is a single word that the clue connects — if correct, it reveals a friendly card.
  4. A wrong guess ends the turn immediately.

Strategy tips

Best with

Best with 4+ players split into two teams — at least 2 players per side, one spymaster and one or more operatives.

Variations

FAQ

What happens if I guess wrong?

A wrong guess ends your team's turn immediately — that card is revealed as belonging to the opposing team or is the assassin.

Can I give a multi-word clue?

No — the spymaster gives a single word clue and a number. The number tells teammates how many words to guess.

What is the assassin card?

One card on the grid is the assassin — guessing it ends the game immediately and your team loses.

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