Caveman Chat
No big words allowed.
The Clue Giver knows the secret term but is only allowed to describe it in one-syllable words — the server itself rejects anything longer, so there's no arguing your way around the limit. It turns a normal chat-guessing game into a real vocabulary puzzle for whoever's giving the clues.
Objective
The Clue Giver describes a secret term using only one-syllable words. Everyone else races to type the exact term first.
How to play
- One player is the Clue Giver and sees the secret term. Everyone else is a Guesser and sees nothing.
- The Clue Giver types hints in the shared chat — but the server rejects any message containing a word with more than one syllable.
- Guessers type guesses in the same chat as fast as they can. The first person to type the exact term ends the round.
Scoring
The first correct guesser scores 2 points and the Clue Giver scores 1 point. If nobody guesses before the round is closed, nobody scores.
Example round
- The secret term is 'Helicopter'. Ben is the Clue Giver; Ana, Cleo, and Dan are Guessers.
- Ben types 'It goes up. It has blades. Loud.' — all one-syllable words, so the chat accepts it.
- Ben tries 'Rotates fast', but 'rotates' has more than one syllable, so the server rejects that message.
- Ben instead types 'Spins fast. Flies. Not a plane.'
- Cleo types 'Helicopter' first in the chat, ending the round; Cleo scores 2 points as the first correct guesser, and Ben scores 1 point as the Clue Giver.
Strategy tips
- As the Clue Giver, plan a couple of short synonyms for tricky words in advance — 'big' instead of 'large', 'fast' instead of 'rapid' — so you're not stalled mid-clue.
- Break compound or technical secret terms into simple parts a guesser can piece together, rather than trying to describe the whole thing at once.
- As a Guesser, treat every rejected message from the Clue Giver as a hint too — noticing what word got blocked tells you the shape of what they were trying to say.
- Type fast once you're confident; being first to type the exact term is what wins the round, not just being right eventually.
Best with
Works with 2 players as a team (one Clue Giver, one Guesser, swapping roles each round, and a solved round pays you both 2 points), and with 3 or more it becomes a race that gets funnier with a bigger group, since watching the Clue Giver's messages get rejected in real time becomes part of the entertainment.
Variations
- Agree to let Guessers heckle in a separate channel or out loud, but never type actual guesses there — keeping the chat itself clean for scoring.
- Rotate the Clue Giver role in strict order so everyone gets a turn wrestling with the syllable limit.
- Pick harder secret terms (technical words, long place names) once the group gets good at simplifying language on the fly.
FAQ
What exactly counts as 'more than one syllable' and gets blocked?
The server checks each word the Clue Giver sends and rejects any message containing a word with more than one syllable, so only genuinely simple words go through.
Can the Clue Giver use gestures or spell out letters instead?
The game is played through the shared chat, so clues are limited to the one-syllable text the Clue Giver types there.
What happens if nobody guesses before time runs out?
If nobody guesses the exact term before the round is closed, nobody scores that round.